Friday, July 3, 2009

TOS #29: Operation Annihilate

This is a relatively straighforward episode aboult slimy creatures, which are actually a hive mind, taking over the bodies of the people on Deneva and causing them to build ships to spread the creatures to other star systems. The things kill Kirk's brother and infect his nephew.



Spock also gets infected, but is able to control the pain used to manipulate his body and mind. He beams back down to capture one of the nodes of the organism.



The Captain figures out that the thing is sensitive to light, and they test the hypothesis on Spock. Light does remove the creature from him, but also (temporarily, luckily) blinds him. Before realizing Spock's blindness is reversible, this episode created a good-of-the-many/good-of-the-one scenario around Spock which is clearly one of the precursors to the plot of II.

TOS #28: The City on the Edge of Forever

Of all episodes of TOS, I believe this might be the one that affected me most, personally. In it, Bones OD and transports down to some weird anomalous ruins on an otherwise unremarkable planet. He jumps through this time gate into about 1930, altering the timeline significantly. The rest of the away party appears to be inside some kind of immuned area, as they are now trapped in an alternate timeline in which there is no Enterprise in orbit. The gate lights up when it talks, and it kind of insults Spock.



It agrees to replay Earth's history and Kirk and Spock try to jump back to just before where Bones went. They miss by what appears to be several weeks. Once they get back to 1930, Kirk meets Joan Collins and falls in love with her. Spock figures out that the timeline alteration is that Bones saves her. By saving her, he causes the US not to enter World War II in time, letting the Germans develop atomic weapons first and win the war.



Although Kirk is in love with her, he stops Bones from saving her at the critical moment and fixes the timeline. The gate thing then allows them to jump back to their own time and beam up to the Enterprise. The thing I like best about this episode is how Kirk and Spock work for pennies a day to buy parts which Spock uses to build a computer to interface with the tricorder to figure out what's happening to the timeline.

TOS #27: The Alternative Factor

While an investigating an uninhabited planet, the ship gets rocked by this strange force that makes things' gravity go momentarily near 0. The Captain, Spock, and several redshirts then beam down to talk to a newly discovered, single, humanoid life form on the planet, who they bring back to sick bay on the Enterprise.



This guy turns out to be schizophrenic, and one of his personalities is a dilithium crystal kleptomaniac. Eventually, they figure out that there is a singularity connecting parallel universes, and that this dude is actually jumping back and forth. The other him, from the parallel universe, is trying to stop him from accidentally annihilating everything.

Eventually, one of his selves and Kirk manage to lock both halves of the dude in this interstitial space, protecting both universes but dooming both incarnations of the guy to eternal hand-to-hand combat in a very blue room.

Sunday, June 7, 2009

TOS #26: Errand of Mercy

The Enterprise gets attacked by Klingons about 30 seconds in to this episode, and then continues on its mission to secure a border-area planet of some strategic importance.

The council of the planet, which was supposed to be a backward one, isn't interested in Federation protection, and keeps insisting it's safe. Then, members of the council start intuiting things about what are happening in orbit.


Kirk takes the pseudonym Barrona and Spock pretends to be a Vulcan trader. Kirk is then appointed liaison between the Klingon marshall and the Organians. He and Spock decide to try to foment a rebellion, but the Organians don't care and the Klingons find out and imprison Kirk and Spock. Eventually, both the Klingons and humans realize the Organians are far more advanced than was thought (it turns out they are godlike beings of pure energy).


Taught a lesson in humility, they call off the war.

TOS #25: The Devil in the Dark

This episode is about a monster menacing a mining colony. It turns out to be a silicon-based lifeform that's only killing to protect its brood. This guy and about 50 other people get killed by it.


I could have told them at this point that this shiny orb was the egg of a silicon-based lifeform, but that somehow eludes everyone but Spock.



Eventually Spock mind melds with the creature, figures out what's going on, and brokers a deal. If the creatures dig tunnels (which is what they do anyway), the humans will NOT dig tunnels and will satisfy themselves with processing the discarded minerals. Everybody wins.

Saturday, June 6, 2009

TOS #24: This Side of Paradise

This episode is about the Garden of Eden. In it, all these very healthy-looking guys live blissfully in this Smurf-like one-woman colony. This woman actually loved Spock 6 years ago, and uses these weird bliss-making spores to make him decide to stay in Eden.


Eventually, the whole crew submits to the spores, falling into soma-like trances, until the Captain figures out that strong emotion breaks their hold on the mind. He pisses Spock off enough that Spock can overcome the Spores, and then they all agree not to court-martial each other.


Spock is acutely aware that he gives up his only chance of happiness, but that's OK, because being blissful yet having nothing to live for is no good, says Captain Kirk.

Sunday, May 31, 2009

TOS #23: A Taste of Armageddon

This is another fascinating episode in which a planet has actually learned to fight out its wars by computer. They do make the "casualties" actually dead, in the end, but with no catastrophic destruction or escalation to full scale annihilation. The problem is, they've been doing this for 500 years, and there's no end in sight.

Women like the one pictured here are marked as casualties in one battle, and Kirk decides to take matters into his own hands.


The ambassador from the Federation wants to fall into the trap of the people on the planet, but acting Captain Scotty is too smart for them and disobeys the order to lower the shields.
And it's a good thing, of course. In the end, the Ambassador learns that you can't negotiate until you have figured out your alternatives, including who would win in a fight.